PUTRI, NANDA ARDINA (2022) APPLICATION OF KAHOOT GAME TO STUDENTS' MOTIVATION IN VOCABULARY LEARNING. Sarjana (S1) thesis, Universitas Nahdlatul Ulama Sunan Giri.
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Abstract
Kahoot is an educational-based game that can bind or as a learning tool used in schools or other educational institutions that contains multiple choice quizzes which can also be accessed via a web browser or Kahoot application. Kahoot can also be used as a measure of the extent of students' knowledge in developing English lessons or it can also be a formative assessment, and also a break from ordinary classroom activities. Efforts to increase student motivation in learning vocabulary in English are carried out by learning prose using different media, namely using the kahoot game application, which is taken as a sample there are 10 students from SMPN 3 Kedungadem with the result that 99.9% of students enjoy the learning process using the application. KAHOOT.
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Item Type: | Thesis (Sarjana (S1)) |
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Uncontrolled Keywords: | kahoot game. Motivation and vocabulary. |
Subjects: | 400 – Bahasa (Bahasa Indonesia dikelas 499) > 420 Bahasa Inggris dan Inggris kuno > 423 Kamus bahasa Inggris |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | NANDA ARDINA PUTRI |
Date Deposited: | 03 Nov 2022 05:33 |
Last Modified: | 03 Nov 2022 05:33 |
Contributors (Pembimbing / Pengarah): | Contribution Name NIDN Thesis advisor Mohammad, Fatoni UNSPECIFIED Thesis advisor Khoirul, Wafa UNSPECIFIED |
URI: | https://repository.unugiri.ac.id:8443/id/eprint/2134 |